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JULIA SOŁTYSIAK

About Me

I am a graduate of the Eugeniusz Geppert Academy of Fine Arts in Wrocław, with a degree in Interior Architecture. I completed my bachelor's degree with honors and am currently pursuing my master's degree in my second year.

My passion is 3D modeling using 3ds Max. I am skilled in creating models, laying out UV maps, and texturing objects. Additionally, I have experience in creating textures using Substance Painter.

I am an open and sociable person who works well in a team. I am determined to achieve my goals and continuously develop myself. I am eager to gain new experiences and learn new skills.

SUBSTANCE SAMPLER

In this environment, I handle texture repair and edge reduction.

SUBSTANCE PAINTER

The program allows me to create new unique textures and paint on objects.

LUMION

In the Lumion environment, I can texture, arrange, and animate objects. Visually, I use renders and animations.

AUTODESK AUTO CAD

The program allows me to create technical drawings in a 2D environment.

PHOTOSHOP

My practice with this program encompasses a wide range of activities, from basic color corrections to retouching. I am proficient in photo editing and working with layers.

DAVINCI RESOLVE

I have the ability to create and edit videos.

AUTODESK 3DS MAX

In the 3ds Max environment, I have extensive knowledge of 3D modeling. My practice covers the entire process of creating three-dimensional models, from concept and design to final details. A crucial aspect of my work is the precise application of textures to the created models. I use UV mapping techniques, which allow me to effectively lay out textures on object surfaces. I also have experience in creating animations within the program. The final stage of my work involves setting up cameras and lighting.

In working with 3ds Max, I place a strong emphasis on precision, creativity, and attention to detail.

SKILLS

EXHIBITION IN KOREA

June 2024

CICA New Media Art Conference 2024

June 2024

International Conference ESEE - Degrowth Conference 2024, Pontevedra

Technarte Festival and Conference in Bilbao

March 2024

International Competition "Elitedesignaward" - "Modern Heritage" Bed Design

FINALIST - TOP 16 - MILAN

WYSTAWA W HISZPANI

DOUBLE WINNER - GREECE

September 2022 and September 2023

International Electronic Art Competition at Syntopi

October 2023

International Exhibition "GAME WORLDS" in Łódź

Intensive AutoCAD course

STREFA KURSÓW

EXHIBITION

EDUCK 

Digital Landscapes: 3ds max and Corona renderer

3ds Max- Corona

3ds Max- Basics

EDUCK 

UDEMY

CERTIFICATES AND ACHIEVEMENTS

Internship

PROJEKT HOSPICJUM

Submission date: september 2023

A project for a room in the hospice in Sołtysowice, Wrocław, known as 'Kokoszka.' Using creative solutions, I designed a space that promotes comfort and a sense of security for patients and their families.

 

 

SECONDARY EDUCATION

2016 - 2019

Mathematics and Physics Profile

Oskar Kolberg High School in Kościan.

BACHELOR'S DEGREE

2019 - 2022

 

Graduated with honors

 

Interior Architecture - Eugeniusz Geppert Academy of Fine Arts in Wrocław.

MASTER'S DEGREE

2022 - July 12, 2024

 

Graduated with honors

 

Interior Architecture - Eugeniusz Geppert Academy of Fine Arts in Wrocław.

COMPLEX PROJECT

Internship

Internship

Internship

3 months - 2020

I was responsible for conducting building inventories and then creating technical drawings using AutoCAD. The technical documentation included drawings of foundations, wall layouts with a materials list, functional layouts, sections of walls and roofs, as well as general site plans and vegetation.

EASST ARCHITECTS

July 2024

My responsibilities included positioning the model in a 3D program, then dividing it into individual floors, and creating graphic floor plans of the buildings.

PRACOWNIA PROJEKTOWA

WIKTORIA MATYŚKIEWICZ

EXPERIENCE

EDUCATION

July 2023- currently

My task is to create interior visualizations based on specific projects. I transfer models to a 3D program, either finding models or modeling them myself, laying out UV maps, creating textures, setting up lights and cameras, and rendering. I ensure that every detail looks realistic.

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