As part of the conducted research, an annex on global water consumption was completed. The aim was to thoroughly understand and analyze current trends and challenges related to the use of water resources and to construct an educational water pump.
WATER PUMP
WATER ANALYSIS
The designed space was modeled using 3ds Max, where all objects placed in the scene were created. The model was transferred to the engine with the help of the Datasmith plugin. With the capabilities of the VR tool and the Unreal Engine, users can take on the role of one of the crew members and explore the designed object. The Epic Games Launcher program allows for the creation of spaces, including animation. However, it should be noted that the station displayed using a different program may differ in overall graphical form due to different rendering engines.
As part of the project, a set of devices was developed to support the functioning of the station, aimed at improving efficiency and reliability. Detailed drawings were made before proceeding with the project implementation.
MASTER'S THESIS IN VR TECHNOLOGY
VISUALIZATIONS
CONCEPTUAL TECHNICAL PLAN
DETAILED MODELS
-INSPIRATIONS
-SKETCHES
-GENERAL ASSUMPTIONS
-TRANSFERRING WORK TO UNREAL ENGINE
The "Virtual Space LAB" project is based on innovative assumptions that draw inspiration from both the properties of water and modern artificial intelligence (AI) technologies. The main goal of the project is to create a research station focused on studying planetary water, which is crucial for future space missions and discoveries related to water on other planets.
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PROJECT ASSUMPTIONS AND SKETCHES
My master's thesis titled "Virtual Space LAB" focuses on an innovative project of a virtual research station located in outer space, specializing in water recovery. The aim of this project is to simulate and optimize processes related to the acquisition, storage, and recycling of water in extreme space conditions.
The entire project serves as a showcase of modeling skills in 3ds Max Studio.
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